In Atelier, the player takes the role of a master artist managing a group of students in their workshop. While the focus of the game is the 19th century, we did want to crate a look that would feel a bit understated, timeless, and draw inspiration from art museums and galleries.
 The box cover is fairly straightforward. Josh reached out to the Norton Simon museum in Pasadena, CA to secure the rights for this classic Renoir piece. To preserve the integrity of the piece, we were not allowed to modify it, but I did photograph some various art supplies for the cover to help suggest the act of painting.
 The player boards were one of the areas where I was encouraged to be highly creative in my execution. To help fully immerse the player, I designed all of the player boards as full scale painter’s palettes. For the truly adventurous, it is even possible to hold these in your arm like a true artist!
 The rule book was designed to emulate the look and feel of a foldable pamphlet of map one might encounter at their local art museum or gallery. Imagery is minimal and straightforward and the entire booklet is 11x17” folded into quarters.
 There are two decks of cards that make up the meat of the Atelier experience: The Painting deck and the Patron deck. There were also a few different tokens to design for the game, namely the Inspiration tokens, First Player token, and the First Master token (the last three of which are displayed below.)
 All of the card art is open source artwork downloaded from the digital archives of various American art museums. While the current game is focused on the 19th Century, I wanted to future proof the game in case expansion content was created. For this reason, I designed the final UI to be very sophisticated, but timeless. I also did not wanted to create elements that worked in harmony with the art rather than upstaging it.
 From Left to Right: First Master token, Inspiration Token, First Player token.
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